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path: root/mcping.c
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#include <string.h>
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include "mctypes.h"

int main(int argc, char *argv[])
{
	char *port_s, *address = argv[1];
	unsigned short port;
	int protocol_ver;
	int p_flag = 0;
	if (argc == 1) {
		printf("Usage: mcping [ADDRESS[:PORT]]\nPings a Minecraft server using the PING protocol.\n");
		exit(EXIT_SUCCESS);
	}
	int opt;
	while ((opt = getopt(argc, argv, "hp:")) != -1) {
		switch (opt) {
			case 'h':
				exit(EXIT_SUCCESS);
			case 'p':
				protocol_ver = atoi(optarg);
				p_flag = 1;
				break;
			default:
				break;
		}
	}
	if((port_s = strchr(address, ':')) != NULL) {
		address[strlen(address)-strlen(port_s)] = '\0';
		port_s++;
	} else
		port_s = "25565";
	if(p_flag == 0) {
		protocol_ver = 756;
	}
	port = atoi(port_s);

	int s;
	if((s = socket(AF_INET, SOCK_STREAM, 0)) < 0)
		perror("bad socket\n");

	struct addrinfo *mc_info = malloc(sizeof(struct addrinfo));
	memset(mc_info, 0, sizeof(struct addrinfo));
	struct addrinfo hints;
	memset(&hints, 0, sizeof(struct addrinfo));
	hints.ai_family = AF_INET;
	hints.ai_socktype = SOCK_STREAM;
	hints.ai_protocol = IPPROTO_TCP;
	if(getaddrinfo(address, "80", &hints, &mc_info) != 0)
		perror("bad addrinfo\n");

	struct sockaddr_in mc_sock;
	mc_sock.sin_family = AF_INET;
	mc_sock.sin_port = htons(port);
	memcpy(&mc_sock.sin_addr, mc_info->ai_addr->sa_data+2, mc_info->ai_addrlen); // stupidity

	if(connect(s, (struct sockaddr *)&mc_sock, sizeof(mc_sock)) < 0)
		perror("connection failed\n");

	handshake hs = {
		writeVarInt(protocol_ver),
		writeVarInt(strlen(address)),
		address,
		port,
		writeVarInt(1)
	};
	// printf("%02X\n", );
	return 0;
}