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authorDrashna Jaelre <drashna@live.com>2024-11-20 22:31:54 -0800
committerGitHub <noreply@github.com>2024-11-21 17:31:54 +1100
commit36b5559b997cedd14a352aa70891558936b8b3a3 (patch)
treebf4d30ba2d31b69d659c53a225e4a5b9a7299f7a /quantum/layer_lock.h
parent39161b9ee793f4c62836b209ec877acda457b88d (diff)
[Core] Add Layer Lock feature (#23430)
Co-authored-by: Daniel <1767914+iamdanielv@users.noreply.github.com> Co-authored-by: Pascal Getreuer <getreuer@google.com> Co-authored-by: Pascal Getreuer <50221757+getreuer@users.noreply.github.com>
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+// Copyright 2022-2023 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @file layer_lock.h
+ * @brief Layer Lock, a key to stay in the current layer.
+ *
+ * Overview
+ * --------
+ *
+ * Layers are often accessed by holding a button, e.g. with a momentary layer
+ * switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
+ * want to "lock" or "toggle" the layer so that it stays on without having to
+ * hold down a button. One way to do that is with a tap-toggle `TT` layer key,
+ * but here is an alternative.
+ *
+ * This library implements a "Layer Lock key". When tapped, it "locks" the
+ * highest layer to stay active, assuming the layer was activated by one of the
+ * following keys:
+ *
+ * * `MO(layer)` momentary layer switch
+ * * `LT(layer, key)` layer tap
+ * * `OSL(layer)` one-shot layer
+ * * `TT(layer)` layer tap toggle
+ * * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
+ *
+ * Tapping the Layer Lock key again unlocks and turns off the layer.
+ *
+ * @note When a layer is "locked", other layer keys such as `TO(layer)` or
+ * manually calling `layer_off(layer)` will override and unlock the layer.
+ *
+ * Configuration
+ * -------------
+ *
+ * Optionally, a timeout may be defined so that Layer Lock disables
+ * automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
+ * milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
+ *
+ * #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
+ *
+ * and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
+ *
+ * void matrix_scan_user(void) {
+ * layer_lock_task();
+ * // Other tasks...
+ * }
+ *
+ * For full documentation, see
+ * <https://getreuer.info/posts/keyboards/layer-lock>
+ */
+
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+#include "action_layer.h"
+#include "action_util.h"
+
+/**
+ * Handler function for Layer Lock.
+ *
+ * In your keymap, define a custom keycode to use for Layer Lock. Then handle
+ * Layer Lock from your `process_record_user` function by calling
+ * `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
+ *
+ * #include "features/layer_lock.h"
+ *
+ * bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+ * if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
+ * // Your macros ...
+ *
+ * return true;
+ * }
+ */
+
+#ifndef NO_ACTION_LAYER
+/** Returns true if `layer` is currently locked. */
+bool is_layer_locked(uint8_t layer);
+
+/** Locks and turns on `layer`. */
+void layer_lock_on(uint8_t layer);
+
+/** Unlocks and turns off `layer`. */
+void layer_lock_off(uint8_t layer);
+
+/** Unlocks and turns off all locked layers. */
+void layer_lock_all_off(void);
+
+/** Toggles whether `layer` is locked. */
+void layer_lock_invert(uint8_t layer);
+
+/**
+ * Optional callback that gets called when a layer is locked or unlocked.
+ *
+ * This is useful to represent the current lock state, e.g. by setting an LED or
+ * playing a sound. In your keymap, define
+ *
+ * void layer_lock_set_user(layer_state_t locked_layers) {
+ * // Do something like `set_led(is_layer_locked(NAV));`
+ * }
+ *
+ * @param locked_layers Bitfield in which the kth bit represents whether the
+ * kth layer is on.
+ */
+bool layer_lock_set_kb(layer_state_t locked_layers);
+bool layer_lock_set_user(layer_state_t locked_layers);
+
+void layer_lock_task(void);
+#else // NO_ACTION_LAYER
+static inline bool is_layer_locked(uint8_t layer) {
+ return false;
+}
+static inline void layer_lock_on(uint8_t layer) {}
+static inline void layer_lock_off(uint8_t layer) {}
+static inline void layer_lock_all_off(void) {}
+static inline void layer_lock_invert(uint8_t layer) {}
+static inline bool layer_lock_set_kb(layer_state_t locked_layers) {
+ return true;
+}
+static inline bool layer_lock_set_user(layer_state_t locked_layers) {
+ return true;
+}
+static inline void layer_lock_task(void) {}
+#endif // NO_ACTION_LAYER