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authorClownFish <177758267+clownfish-og@users.noreply.github.com>2025-04-17 12:23:16 -0400
committerGitHub <noreply@github.com>2025-04-17 10:23:16 -0600
commit76413592402ae2ede4d9deef0f7d91bf73026d33 (patch)
treeee604da38e3a6d2c582cf3f3ef30c95111f37b7c /docs/features/led_matrix.md
parente83b709169e7f19cd79f44066ba7faf17ecdd952 (diff)
[Docs] Unify lighting step descriptions (#25167)
unify lighting step descriptions and defaults across docs
Diffstat (limited to 'docs/features/led_matrix.md')
-rw-r--r--docs/features/led_matrix.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/features/led_matrix.md b/docs/features/led_matrix.md
index 756cc11e2b..113b13f03b 100644
--- a/docs/features/led_matrix.md
+++ b/docs/features/led_matrix.md
@@ -227,6 +227,8 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
+#define LED_MATRIX_VAL_STEP 8 // The value by which to increment the brightness per adjustment action
+#define LED_MATRIX_SPD_STEP 16 // The value by which to increment the animation speed per adjustment action
#define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR