From a0fed0ea176d1c986e40fc4981b900509c90d66e Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Fri, 21 May 2021 23:17:32 -0700 Subject: Convert Encoder callbacks to be boolean functions (#12805) Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> --- docs/feature_encoders.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'docs/feature_encoders.md') diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 4338c85e84..a56f093a39 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -53,15 +53,15 @@ If you are using different pinouts for the encoders on each half of a split keyb The callback functions can be inserted into your `.c`: ```c -void encoder_update_kb(uint8_t index, bool clockwise) { - encoder_update_user(index, clockwise); +bool encoder_update_kb(uint8_t index, bool clockwise) { + return encoder_update_user(index, clockwise); } ``` or `keymap.c`: ```c -void encoder_update_user(uint8_t index, bool clockwise) { +bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder */ if (clockwise) { tap_code(KC_PGDN); @@ -75,9 +75,12 @@ void encoder_update_user(uint8_t index, bool clockwise) { tap_code(KC_UP); } } + return true; } ``` +!> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up. + ## Hardware The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground. -- cgit v1.2.3 From 703f0277170c7e2d1acaa00b274f6fd479045abd Mon Sep 17 00:00:00 2001 From: tucvbif <47757803+tucvbif@users.noreply.github.com> Date: Wed, 18 Aug 2021 02:40:00 +0300 Subject: Allow for removal of hysteresis on 4x encoders (#13698) * Remove hysteresis on 4x encoders Sometimes, controller skips encoder pulses and when it returns to default position, the encoder_pulses variable isn't equals 0. And when I turn encoder in opposite direciton, it skips first click becase of encoder_pulses crosses zero. To prevent this, I add the ENCODER_DEFAULT_POS constant, and reset encoder_pulses into 0 when the state variable equals ENCODER_DEFAULT_POS. * Documentation for ENCODER_DEFAULT_POS --- docs/feature_encoders.md | 6 ++++++ quantum/encoder.c | 5 +++++ 2 files changed, 11 insertions(+) (limited to 'docs/feature_encoders.md') diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index a56f093a39..509f55b917 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -38,6 +38,12 @@ It can also be defined per-encoder, by instead defining: #define ENCODER_RESOLUTIONS { 4, 2 } ``` +For 4× encoders you also can assign default position if encoder skips pulses when it changes direction. For example, if your encoder send high level on both pins by default, define this: + +```c +#define ENCODER_DEFAULT_POS 0x3 +``` + ## Split Keyboards If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this: diff --git a/quantum/encoder.c b/quantum/encoder.c index c30bf01cb2..8fb87281c2 100644 --- a/quantum/encoder.c +++ b/quantum/encoder.c @@ -119,6 +119,11 @@ static bool encoder_update(uint8_t index, uint8_t state) { encoder_update_kb(index, ENCODER_CLOCKWISE); } encoder_pulses[i] %= resolution; +#ifdef ENCODER_DEFAULT_POS + if ((state & 0x3) == ENCODER_DEFAULT_POS) { + encoder_pulses[i] = 0; + } +#endif return changed; } -- cgit v1.2.3